AI Insights · Timothy · July 2024
Top 5 2D Realistic Games in Middle East Q2 2024
Explore the performance of the top 5 2D realistic games in the Middle East during Q2 2024, with insights on downloads, revenue, and active users from Sensor Tower.
In the second quarter of 2024, the top 5 2D realistic games in the Middle East showed varied performance across metrics such as weekly downloads, revenue, and active users. Here's a detailed look at how each game performed, based on data from Sensor Tower.
8 Ball Pool™ from Miniclip.com experienced fluctuations in its weekly revenue, peaking at around $64K in early April and closing the quarter at approximately $57K. Weekly downloads saw a significant rise towards the end of the quarter, reaching about 77K in mid-June. Weekly active users remained strong, fluctuating around 1.8M, with a slight increase towards the end of the quarter.
Carrom Pool: Disc Game, also from Miniclip.com, had a more modest performance in terms of revenue, with weekly earnings peaking at $7K at the start of April and stabilizing around $4.8K by late June. Downloads peaked at about 44K in late April and maintained a steady range of around 34K to 42K for most of the quarter. Active users consistently hovered around 320K, with minor fluctuations.
Jawaker: Games & Friends by Jawaker showed impressive revenue figures, peaking at nearly $195K in the last week of June. Weekly downloads were relatively stable, with a notable increase to approximately 37K in the last week of June. Active users saw a peak of around 630K in early April, with numbers stabilizing around 560K towards the end of the quarter.
Dream League Soccer 2024 from First Touch Games Ltd. had steady revenue throughout the quarter, peaking at approximately $25K in early June. Downloads increased significantly towards the end of the quarter, reaching about 35K in the last week of June. Active users showed a steady upward trend, peaking at around 473K in mid-June.
Woodoku - Wood Block Puzzles by Tripledot Studios had notable performance in downloads, peaking at around 43K in late April. Active users saw an upward trend early in the quarter, peaking at approximately 116K in early May, before stabilizing around 91K by the end of June.
These insights underline the dynamic nature of the mobile gaming market in the Middle East. For more detailed data and further insights, visit Sensor Tower.